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007: shadow of spectre

HiddenCity

Director: Rob Reason

Photographer: Chris Harris

Art Director: Nina Attinello

Props: Callum Runciman

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I served as Art Director of props, locations, and costumes for the stills campaign of HiddenCity’s new treasure-hunt style game 007: Shadow Of Spectre, in association with EON productions.

 

The goal of this shoot was to capture the logistics of gameplay, the drama of the story, and the aesthetics and iconography of the Bond universe.

 

My design concept relied on a minimal color palette, sleek props, and textured locations to elevate the dramatic action of the photography. This allowed for clear communication of story, brand, and gameplay, meeting the competing demands of HiddenCity and Bond brand aesthetics, game narrative, IP-holder approval, and production timeline.

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